Welcome to Episode 12 of ‘What Is Roleplay?!
Join Chris & Dave as they get very silly in an All Outta Bubblegum actual play special!
A brief explanation of the rules of
All Outta Bubblegum
A safety talk
Counting for fun
Setting the scene
Pizza delivery mishaps and corner shop catastrophes
More counting
Listen as the game unravels as we run out of bubblegum
Conclude with us that you don't always have to spend hours prepping before a fun rpg session - you can take inspiration from things around you and have a great laugh in the process
Links to things we discussed:
Games:
All Outta Bubblegum
FREE PDF Download
Movies:
They Live!
More about Us:
CM Lowry on Twitter -
@cmlowryauthor
CM Lowry's website -
All About Chris
Website -
beyondcataclysm.co.uk
Patreon -
Patreon.com/beyondcataclysm
With music generously provided by:
Powerplant & Imploders.
Welcome to Episode 11 of ‘What Is Roleplay?!
This episode we are joined by Guilherme Gontijo to discuss Design
How design is very similar across the board, and how the differences often just come down to execution?
Why does design matter?
It is more than just style or a taste aesthetic
Design is more about translating ideas on the abstract plane into visuals
Good design helps roleplay games (RPG) creators to communicate the ideas, mood and feel of a game visually
You can fit a whole lot of fun into a small amount of space with good design
The DIY ethos and how the punk spirit has influenced the Indie RPG scene
Funding the beauty in both minimalist as well as heavily illustrated RPGs such as
MÖRK BORG
The major importance of remaining faithful to ideas - starting at the essence of the idea and allowing it to inform the design. Making an alliance with the idea and not allowing outside influences to change it & allowing open ended questions to remain.
Italian '
Giallo' horror movies and their influence on Gontijo's game
Blurred Lines
Listen as CM Lowry & Gontijo live design a new game where monks fall into temptation to one of the seven deadly sins and end up in a sepia hell where everyone is in perpetual motion. The working title? 'No Rest for the Wicked!'
Links to things we discussed:
Games:
Vaults of Vaarn
Honey Heist
Lasers & Feelings
MÖRK BORG
Blurred Lines
Books, Authors …
This month CM Lowry is talking to Chris Durston, author of Chronicles from the World of Guilt, about The Lord of the Rings by JRR Tolkien in ‘This Book I Read...’
Topics covered include:
Being old enough to remember the internet before Wikipedia existed, writing stories on early PCs and reading the Yellow Pages
Re-reading childhood classics to the point of the covers disintegrating and how much harder that is to do as you get older and your time becomes more constrained
Tolkien's love of linguistics and how his languages shaped the world of The Lord of the Rings as well as the various races that exist within the world.
Accents within fiction writing and how they can bring the character to life immediately. Tolkien tends to use patterns of speech instead of phonetic accents to communicate character.
The least heroic character in The Lord of The Rings is the one that makes it all happen and watching the heroic characters doing everything they can just to give the Hobbits a little bit more time to destroy the ring.
Extra-natural characters within The Lord of the Rings such as Tom Bombadil and Gandalf, whom Tolkien used as illustrations of the fact that something does exist outside of the ordinary. These contrast beautifully with the very normal lives of the hobbits who concerned themselves only with where second breakfast was coming from.
Magic in The Lord of the Rings is far more soft than people expect - …
This month CM Lowry is talking to Baron von Michael, author of Professor Elemental Roleplaying Games, about The Songlines by Bruce Chatwin in ‘This Book I Read...’
Topics covered include:
Bruce Chatwin's use of flippant anecdotes, quotes and stories to explore deeper themes
The broken nature of this book and how the small pieces make up his greater thesis on life - that you need to be moving and discovering things in life; that our problems stem from a lack of this.
The need to return to big ideas as a society - that philosophy and ethics are not just things to neatly package into a box and leave on a shelf.
Travel as a hopeful antidote to the harms of life.
Wider themes of roleplaying and identity; combining inspirations along your our personal journey
Links to things we discussed:
Professor Elemental's
Garden of Escapades
Escape from Elemental Manor
The Songlines by
Bruce Chatwin
Zen and the art of Motorcycle Maintenance by Roger M. Pirsig
Through Painted Deserts by Donald Miller
The Wisdom of Stability by Jonathan Wilson-Hartgrove
Troika by Melsonian Arts Council
Operation S.A.N.T.A. by CM Lowry
Dictionary of the Khazars by Milorad Pavić
Civilisations by Laurent Binet
Music by CM Lowry. Editing by Dave Emmerson
Welcome to Episode 10 of ‘What Is Roleplay?!
This episode we are joined by Spencer Campbell to discuss Stats
Laying out some of the basic types of stats that are used in roleplaying games
The concept of Min/Max
The good, the bad and the ugly of Stats
Focusing on skills and approaches rather than just a list of stats
Exploding dice!
How stats enable us to connect with our character and the world of the game
Links to things we discussed:
Games:
Rune
The Lumen System
The Lasers & Feelings System
End of the World
Dungeons & Dragons 5th Edition
Nova
Savage Worlds
Spire
REAP
Books, Authors & Publishers:
Fantasy Flight Games
Wizards of the Coast
More about Spencer
Twitter -
@GilaRPGs
Spencer on itch -
gilarpg.itch.io
Gila RPG website -
Gila RPGs
More about Us
CM Lowry on Twitter -
@cmlowryauthor
CM Lowry's website -
All About Chris
Website -
beyondcataclysm.co.uk
Patreon -
Patreon.com/beyondcataclysm
With music generously provided by:
Powerplant & Imploders.
This month CM Lowry is talking to his childhood hero Elizabeth Laird - globetrotter, adventurer and author. They talk all about her life and how it has influenced the many books she has written in ‘This Book I Read...’
Topics covered include:
Elizabeth's 1989 children's book,
Crackers, and the important role in played in CM Lowry's journey into writing and publishing
Becoming an author, and career changes in general, later in life and how it's never too late to try something new
Using life experiences as inspiration for writing
Befriending the street children of Addis Ababa and taking them for road trips in her car on Saturdays
Haile Selassie's pet Lion
Living in places where cataclysmic things are happening & how that influences the creative process
Dodging bullets in Lebanon and getting a seat on the last plane out at the civil war kicked off
How our childhood reading stays with us for life & meeting her hero Geoffrey Trease.
Letting the characters come to life and dictate how you write the story
Elizabeth also left us with some wonderful life advice
Read: Everything you can get your hands on
Listen: To everything and make notes. The best writers listen to conversation in order to learn how to write dialogue
Write: Everyday. Keep a journal
Live: Do things, take risks, don't be afraid to really live
Links to things we discussed:
Elizabeth's first novel
Red Sky in the Morning
Elizabeth Laird -
The Garbage King
Roald Dahl - …
This month CM Lowry is talking to Jacob Wood, creator of Accessible Games Quarterly, about Frankenstein by Mary Shelley in ‘This Book I Read...’
Topics covered include:
The challenge of looking at a book so well known - and misrepresented - in popular culture.
The Beast within; making monsters vs. being a monsters.
Chat-GPT and the unleashing of monsters into the world
A changing lens of disability - Jacob's relationship with the book as he lost his sight.
Steampunk as a modern concept; when your book is written in 1818, things that appear anachronistic are actually contemporary!
Links to things we discussed:
Frankenstein by Mary Shelley
Shrek
Beyond Cataclysm - a "micro-publisher"
Accessible Games
LP Hartley's
The Go Between
Bram Stoker's
Dracula
Free Wrench series by Joseph R. Lallo
Music & Editing by CM Lowry
Welcome to Episode 9 of ‘What Is Roleplay?!
This episode we are joined by Cezar Capacle to discuss Chance & Probability
Be amazed by Cezar's amazing productivity levels - 20+ games in three years!
What on earth are "Conflict Resolution Mechanics"?
We explore mechanics within various games systems that make good use of chance and probability
Listen as Cezar's technique of 'playstorming' builds a game within the actual play section, involving a Knight, a Ford Fiesta, Glory & Chaos!
Links to things we discussed:
Games:
Push
Dungeons & Dragons
MÖRK BORG
Death in Space
Call of Cthulu
Mothership
Dread
Spectaculars
Ironsworn
Powered by the Apocalypse
Grimdark
Lucky for None
Savage Worlds
Stuck
Derelict Delvers
Books, Authors & Publishers:
Adams Media
The Die Decides by CM Lowry
Rowan, Rook & Decard
Odd Jobs: RPG Micro-settings Vol. 1 by Sasha Sienna & Jonathan Sims
MacGuffin & Co Publishers
Loot The Room
Tim Clare
The Ultimate RPG Character Backstory Guide, Expanded Genres Edition by James D’Amato
Podcasts:
Cezar Capacle on Dieku Podcast
Cezar Capacle on the Yes Indie'd Pocast
More about Cezar
Capacle Twitter -
@capacle
Capacle on itch -
capacle.itch.io
Capacle on Bento -
bento.me/capacle
More about Ud
CM Lowry on Twitter -
@cmlowryauthor
Website -
beyondcataclysm.co.uk
With music generously provided by:
Powerplant & Imploders.
This month CM Lowry is talking to author and games historian James Wallis about A Void by Georges Perec in ‘This Book I Read...’
Topics covered include:
The excitement of creating stories within the worlds that others have designed.
Constrained creativity, and the Oulipo literary movement.
How games and role-play create wonderful narrative and encourage creativity.
The challenge of books that ask a lot of the reader, yet are incredible still to refer back to - "
One for your library section".
Links to things we discussed:
Sonic in the Fourth Dimension
Oulipo - the French constrained writing collective
A hundred thousand billion poems
Hennimore's Hoard of Haiku in the Beyond Cataclysm store
Life: A User's Manual by Georges Perec
The Exeter Text by Georges Perec
All Quiet on the Western Front/Nothing New in the West by Erich Maria Remarque
Everyone is John RPG
The Raven by Edgar Allan Poe
Article discussing
Auto-hit into Into The Odd by Chris Mcdowall
Riddley Walker by Russell Hoban
If on a Winter's Night a Traveler by Italo Calvino
Ocean of Stars by John Dodd
Ludonarrative Dissidents podcast
Bluebeard's Bride RPG by Magpie Games
Music & Editing by CM Lowry
Welcome to Episode 8 of ‘What Is Roleplay?!
This episode we are joined by James D'Amato to discuss Personal Play
An important, yet often undiscussed, topic - personal play encompasses anything in game play that you do on your own - things like world building, rolling dice to create a character, and writing character backstories.
The realisation that roleplaying isn't just the time we spend around a table with other people.
'Play' is something that we are encouraged to grow out of as we reach adulthood - in reality it is fun and therapeutic for adults too!
Personal play as a good option for folks who don't get to game with others as often as they'd like.
Links to things we discussed:
Games:
Dungeons & Dragons
The Traveller RPG
MÖRK BORG
We Sail Beyond
Microscope
Paranoia
Spire
In The Blue Light
Skyjacks
Illimat Boardgame
Books, Authors & Publishers:
Adams Media
The Die Decides by CM Lowry
Rowan, Rook & Decard
Odd Jobs: RPG Micro-settings Vol. 1 by Sasha Sienna & Jonathan Sims
MacGuffin & Co Publishers
Loot The Room
Tim Clare
The Ultimate RPG Character Backstory Guide, Expanded Genres Edition by James D’Amato
Podcasts:
The One Shot Podcast
The Skyjacks Podcast
Rusty Quill Podcast
More about James
James D'Amato Twitter -
@OneShotRPG
Find James' book here -
The Ultimate RPG Gameplay
With music generously provided by:
Powerplant & Imploders.