Lucky for None is a comedy-horror game, for solo journalling & group play.
It uses an unusual thirteen-sided dice, known as a “d13”. They roll in a weird, spooky way.
Backers of the physical game get a d13 included with their copy! We also have a digital D13 dice roller for anyone to use!
The tables inside can also be used on their own; as story-prompts and event-generators for horrible things happening in any role-playing system of your choosing, such as 5E or OSR.
It was written by CM Lowry and funded by lots of lovely backers on Kickstarter!
Buy a copy
Visit the shop, or buy a digital or physical copy below:
Lucky for None
A comedy-horror game for solo journalling & group play. Comes with a spooky 13 sided dice!
What is the Game?
Lucky for None is a game about dark, strange and awful things happening in the village of Grimhaven, and whatever you do, everything will get worse.
- Most of the residents are going to die.
- Those that don’t may wish they had.
You play a local resident (or residents) as the village experiences 13 weird & woeful Events. Your actions may shield the populace from harm; or they may contribute to the devastation.
What am I buying?
The game is a 20-page professionally laid out A5 booklet, with a seperate village map, and a player journey sheet.
- The physical version will be printed on high quality 170gsm recycled paper, with a recycled silk 350gsm cover, and stapled. The physical version also comes with a d13 dice (various colours).
- The digital version is available in PDF and in a screen-reader friendly format, and digital backers are able to roll virtual d13s on a Virtual d13 Dice Roller on our website.
As you can see; the game has beautiful, bold design, carefully selected typography and is illustrated throughout with a mix of public domain and custom hand-drawn art.
For playing on your own, or with friends
Lucky for None is designed with rules-light simplicity, for three types of play:
- For a group of players and a Games Master.
- For collaborative play, without a Games Master (GM-less).
- For solo play, and journalling.
Why are we using a 13 sided dice?
- 13 is a traditionally scary number.
- They have an odd number of sides, so they are irregularly shaped, and thus roll in a slightly strange, unpredictable way. Yes, even the way they roll is spooky.
- A 12 sided dice is a common dice in RPG. Our game can basically use a d12, but with a relatively-frequently-occurring surprise 13 result, to trigger bad things happening within the game.
- It sounded like a fun idea.