Greetings Programs!
Welcome to the latest instalment of the State of the Cataclysm blog things, in which we'll give you a brief update on what's happening in the many worlds of Beyond Cataclysm and share some cool stuff we thing you might enjoy.
Dragonmeet
In the last weekend in November we hit the Excel in London, which is the new home of Dragonmeet, the finest one day gaming convention in the world (certainly in the UK!). It was a whirlwind of driving, sleep deprivation and chocolate, but we had a total blast. It's always nice to reconnect with folks we maybe haven't seen since last years Dragonmeet and give hugs the myriad of rpg creators we share this crazy life with. We had famous faces like Chris McDowell, Paolo Greco and Will Rahman swing by to say hi as well. And and this guy, who made a total nuesence of himself and actually lost us at least one MORK BORG sale!
Hellspawn
We're currently crowd funding HELLSPAWN, which is a ghastly MORK BORG hack about demons trying, and failing, to escape the tortures of hell! It's compatible with just about every MB hack you can think of, including our very own MORK ORG. Help us smash a few more stretch goals here before it's too late!
Surprise Mega Bundles
Looking for the perfect Christmas gift for that hard-to-buy-for friend? Look no further! Our Surprise Mega Bundles are now available in values of £25, £50 or £100. They're guaranteed …
Welcome to Episode 24 of ‘What Is Roleplay?'
This episode we are joined by Games Designer and Spicy Tuna RPG head honcho Marco Serrano to discuss Space
After a brief opening chat Chris asks Marco 'Why is Space brilliant'? To which Marco answers that it creates a realm of endless possibilities within the game. Sci-fi gives us input from the science and technology that we currently have available and also the possibility to extrapolate how things might look in the near future. The unknowns of Space gives us room to explore, within our games, all the possibilities that could come from life as we know it improving or getting worse!
Marco shared his experiences of playing MOTHERSHIP, the first game he ever played that was based in space. Like in many games your health can dwindle, but you also have stress that builds up and can lead to long lasting conditions. Narratively your character is forever changed, but without necessarily affecting the mechanics of how you roll and whether you can still actually achieve things. This builds into the horror aspect while allowing the game to continue to run - something that's especially great if your running longer campaigns rather than just one-shots.
Chris asks Marco if there are any other kinds of stories that space lends itself well too, other than just horror. Marco points out that there are lots of stories from the Ray Bradbury era that are more Thriller than Horror. Many stories based in space are …