Description
Welcome to the hunt…
This story will take your player’s characters through haunted forests, festering swamps, wild scrub lands and possibly even into the air to fly over giant canyons all in search for one man who was hunting for the mythical Sunblade Tower.
Will they negotiate with the absorption trolls? Have their money stolen by the midas specters? Or become addicted to mactar honey? All these things are possible and the players get to make the choices. No railroading, no fixed requirements.
With a strong underlying story and free roaming design this adventure can becomes a mini-campaign if you want, taking the characters up several levels in experience or be played through as a focused story where you help direct the party from location to location.
Our approach was simple –
Take one missing explorer, one mythical tower and combine it with a uniquely flexible hex adventure, including new creatures, new magic items and unique challenges to create a free roaming adventure without boundaries.
All beautifully illustrated and designed so that players have options to fit all play styles.
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