GREEN DAWN MALL
is a tabletop RPG by Côme Martin, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. It is designed for 1 GM and 3 to 5 players, for one-shots (3 to 4 hours) or longer campaigns.
This game is designed towards people who enjoy exploration and interactions with their surroundings rather than combat, a world which is more odd than horriIic, and random environments that will always surprise players and GMs alike.
The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and that’s about it!