Description
ECOPUNK: 2044 is 260 pages long, fully illustrated, and provides all the rules to create a character, play the game, and run a session as a game master. It also includes a setting guide where you can learn about the world of ECOPUNK. The game uses six-sided dice, is best played in groups of 3-5 players, and can be used for a one-shot session or long-running campaign.
Opt-In Complexity. ECOPUNK is designed as a system that has opt-in complexity. Players looking for something simple can ignore many of the additional mechanics without breaking or cheapening the core of the game.
Dice Pool System. To play ECOPUNK, you draw from a periodically-refilling pool of dice to determine which actions you pursue. This dice pool system is designed to facilitate procedural, noir-inflected gameplay.
Mind Over Mechanics. Every character has Drivers, the fundamental building blocks of their nature. Drivers impact gameplay, allowing your Punk’s personality to influence their performance, and as you fight, grow, and suffer, your Drivers will change.
Classless Characters. Your Punks are not restrained to a ‘class’ or ‘playbook’, instead growing from a wide list of different Traits and Equipment. Take your character in any direction you choose! You could be a drone operator, a shaman-detective, a cyborg politician, an insane gardener, a disembodied hacker watching the world through an augmented dog… and more.
Hack the Planet. ECOPUNK has a system for hacking into electronics and minds, through a mandala of metaconnections wrought from the wreckage of the internet by a rogue military program.
Political Scifi. ECOPUNK openly and honestly talks about the consequences of climate change and war, and invites its players to engage with important ideas at the table while still preserving a sense of humour.
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