Inside the D&D Player’s Handbook you’ll find detailed information inside for building your own playable character (PC). There’s lore and origins of fantastical races, which help set your imagination ablaze. Pick from nine different races, twelve different classes, and thirteen different backgrounds. Will you play as a human, elf, dwarf, or halfling? How about a half-orc, gnome, dragonborn, or tiefling? And then what about your class (your ‘skilled profession’)? Will you be a bard, cleric or a monk? Or maybe a paladin, wizard, druid, or a barbarian? All have specified traits and bonuses, explained in a manner to help you create a unique, one-of-a-kind hero! Handy at-a-glance tables explain amazing abilities you unlock when your character ‘levels up’.
There’s pages detailing equipment and weapons, vehicles, and heroic Feats. You’ll also learn what your Ability Scores are, and how they apply in gameplay. And, of course, how the actual ‘Adventuring’ works! How does movement, resting, ‘time’, and the environment impact things? Fear not! All answers sit within The Player’s Handbook.
Picking to play as a spellcaster class (such as a wizard, warlock, or a bard)? There’s a further 90 pages about how spells work, from a mechanisms point of view. There’s an entire list of spells that your character might unlock (class-depending). These spells detail things like their range, their duration, and what they can achieve (in or out of combat).
If you’re looking to play Dungeons & Dragons, The Player’s Handbook is an essential book to have at the table! The Player’s Handbook is applicable for the current iteration of D&D, Fifth Edition, also known as ‘5e’.