What Is Roleplay?
What Is Roleplay?
What is Roleplay #23: Monsters! with Paul Baldowski
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Welcome to Episode 23 of ‘What Is Roleplay?’
This episode we are joined by Author and Game Designer Paul Baldowski to discuss Monsters!

  • Chris asks Paul why Monsters are so important in roleplaying games?
    • Paul states that they are far more than just a character to slam down – they add a level of challenge and complexity that wouldn’t be present without them.
    • Chris makes the point that monsters are an important device for storytelling, a fork in the road of the journey that the players are on.
    • A discussion using Hansel & Gretel as an example of a monster being at the heart of a really complex story
  • Chris asks ‘What defines a monster’?
    • Paul chats about this idea, suggesting that monster do not have to be animate – anything that presents a barrier or delay can be monstrous, such as a wall or door.
    • Paul sights the British TV series ‘Knightmare’ as a great example of inanimate monsters.
    • The lifeforce meter for ‘Knightmare’ can be viewed HERE
    • In other approaches Monsters can be complex tasks that require lots of dice-rolls.
  • Paul points out that Monsters and Obstacles are the same unless the game mechanics make them different
    • Orc level 3 and locked door level 3 are the same in that they both require the player to overcome them using storytelling, dice rolling or some other tool or strategy
    •  Cypher System deals with obstacles like this well – the levels allow for an increase or decrease complexity. So new players can face challenges that aren’t too hard and experienced players can enjoy more challenging encounters.
  •  Chris chats about some systems that allow for Monsters to have some agency and react to the actions of characters – attacking back
    • This becomes like a war game, like a game of Chess, and pretty complex, especially for the Games Master (GM).
    • Dragonbane is a good example of a old-school game like D&D that has simpler mechanics for monsters – the GM roles on a table, making monster management much easier and simplifying play.
  • Chris asks Paul if he has played again games that have no monsters at all?
    • Paul mentions that it depends on how you define monster, since we all have monstrous characteristics but suggests that Behind Enemy Lines is one example.
    • Chris mentions a few games that don’t have any monsters and are worth playing such as Wanderhome and Fiasco. In both games there is an exploration of what a monster is and how we journey with our own personal demons.
  • Paul and Chris then move into an actual play
    • Using a d6 they build a dark lair in which the monster, The Paul, dwells. The Chris encounters clawed creatures and the twisted glass portal into a yawning maw of shadow and darkness. Will Chris survive the encounter? Listen to find out…
Actual Play Map drawn by Jog Brogzin in 1 Hour

Links to things we discussed:

Games:

Books, Authors, Etc.

More about Paul

More about Us

Actual Play Quick Map drawn by:
Jog Brogzin

With music generously provided by:
Powerplant & Imploders.

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