Description
Again, we asked adventure gaming luminaries to share some of their most impactful work. We also accepted submissions of new material from a wide array of designers, old grognards as well as newcomers to the scene.
Everything was tightly and stylishly packed into an even thicker tome of OSR goodness that is a pleasure to read by the fire, as well as a useful addition to your refereeing toolkit. It is filled with that old-school-slash-adventure-gaming unique flavour: thoughts about system and substance, useful rules and procedures, random tables and lists, pages of maps, six new classes, nine new monsters, and four complete adventures.
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