Description
The Knights of Lazarus are renowned for being charitable contributors and purveyors of ancient knowledge. Their STEEL Order is their primary front-facing sub-order. The STEEL Order offers protective services for developing nations and regularly de-escalate international and interplanetary conflicts as mediators. Additionally, they preach high morals and provide national leader training. The Knights of Lazarus derive their ideologies from hundreds of parallel thinking civilizations that have been found across galaxies. At various levels of technological advancement, these similar societies share medieval philosophies, knight-like orders, heraldry, symbiology, and significance placed on religion.
Inspired by early RPGs it is often more intelligent to avoid combat to live another day. Plotting and taking in information as players experience enemies and traps is the best way to pull off a successful heist.
INCLUDES:
- The Ship Canterbury dungeon
- Distilled dungeon ruleset (2 pages) with full Encounter Table, Knight Reactions Table, an Enemy Stat Quick Reference Table, + simple, easily tracked Rules for Automated Enemies.
- 3 Levels of difficulty
- 20 Rumors about the Knights of Lazarus
- 16 pieces of art, including 8 Full-Art Pages
- 5 Full-Color Maps and more than 50 rooms to explore
- 6 Enemies and 3 Traps. Including fully automated machine enemies that react to players as they traverse the dungeon.
- Random Knight Generator + Additional Random Tables to maximize variability.
- Joining the Knights of Lazarus rules and Mission Table















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