Maggot Machine

£25.00

You are a Guild Knight sent forth to bring back forgotten & hidden treasures from the time before the Great Maggot.

In stock

Description

The year is 1994, just like last year and the year before. The world is a ruined place where hideous mutations – Maggot Machines – reign and the Guilds hide deep in the Underland praying they go undiscovered. The Guild Knights are sent forth in Brigades to bring back the forgotten and hidden treasures of the lost world from a time before the Great Maggot. It might be a spoon, or a bar of soap, or – dare you dream – a can of chunky dog-food. And your payment for such excursions? Bolts. And pain.

Pain in the form of the Skinner Cops that will beat you for the smallest infraction. Pain in the form of Guild Lords ever demanding greater treasures in a world running dry on all but acid rain. Pain in the jagged blades that the Great Maggot has bred into existence. Pain in the disease that will one day make you one of THEM. But there is hope. The Guilds need leaders, and with your wealth and prowess you can climb the greasy pole and take control of the Underland and lead your people to whatever it is you claim is salvation.

Will you join the Guild of Birds and find a way to break this tribulation? Will you join the Guild of Mysteries and unseat the Great Maggot so that its awful things become your servants? Perhaps you will join the House of Void and for once and for all end everything.

Only by Questing can you seize power, so strap on your armour, check your geiger counter and chamber a round in your pistol.

Lighthell awaits…

Additional information

Weight 1 kg

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