Description
Mutant: Year Zero – Ad Astra
Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity.
The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens.
NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book.
Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rulebook.
The book also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.
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